A research scenario to test an aspect of tension in strategy games. If you'd like to help with that, great! (and thank you!). It's very short - the turn limit is 10 to give an idea of just how short. After the scenario there will be a questionnaire, and if you could answer that I'd be a very happy PhD student indeed.
If you need to give feedback on the scenario itself - for example if there's a bug I've missed - then feel free to let me know via the feedback topic on the Wesnoth forums.
Thank you for your time! And have a wonderful day