Far south beyond the wesnothian gaze thrive civilizations unheard of. Will you seek allies among them... or throw them a challenge of your own?
Multiplayer era combining some unique lonely factions and filling the holes with default ones. Be sure to visit the wesnothian forums and let us know what you think of it.
Faction authors so far: StDrake, Rozard, Ceres, Reepurr (faction in development phase)
Updated from Wesnoth 1.10 to 1.14/16 by Atreides.
There are 6 main factions: the Felinians (Very Silly Cats with a serious love for heavy artillery - yes that's ranged fire with multi-hex damage), The Azgar Empire (A mean bunch with delusions of Empire & a desire to hunt witches), the A.N.O. (Mysterious cloaked mages that have the unsettling tendency to randomly turn into mutants unless controlled), the Sandfolk (A simple desert folk), the Eregath (A rival desert folk who wrap themselves mummy-like and can control the sand via magic to create walls, mirages and large sandstorms) and the Dragservion (Dragon leaders and their fanatically devoted followers who gain special abilities next to their leaders).
There are also 2 somewhat unfinished (I've finished them up a fair bit - let's say they're under construction now) factions that one can try out: The Wretched (Entities from the void that can pass through walls & have bizarre ultra berserk units with 1 hp) and the Kerlathi Dwarves (A southern branch of Dwarvenkind with a nutso ranged berserker wielding a multi barrel thunderstick).