Seeking access to spices, the dunefolk began building trading outposts on an island in the Sleepless Sea. But communications stopped and when news of a goblin attack arrived, the city-state of Serrul had to act. An expedition was sent, only to uncover that the unorganized goblins are just the tip of many factors...
(Intermediate Level, 12 scenarios.)
Features in this campaign include:
-> The developmental dunefolk faction from 1.15.2!
-> New types of ships, able to transport other units!
-> 8.1 MB of Matthias Westlund's music!
-> Refreshing maps in a tropical setting!