Non-Fatal Wound System
When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. And when scenario ends the “wounded” units go back into the “recall” pool for next mission!
This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up).
Note: the forum thread that's linked to is a general discussion about save-scumming. If you find bugs in the add-on, please message Octalot instead of commenting in the thread.
EARLY EXPERIMENTAL VERSION - created for discussion, but only briefly tested.