Non-Fatal Wounds

Version

0.3.0

Type

Multiplayer Modification

Author

Octalot, Armagedonus

Description

Non-Fatal Wound System

When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. The wounded units go back into the “recall” pool for next mission!

This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up). It also doesn’t affect units that the scenario objectives require you to keep alive.

This does not protect your heroes — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape.

Translations

None

Size (bytes)

11626

Date created

Date last updated

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