A wind of Ice has come from the Hearth Mountains changing North Wesnoth in an icecold desert. The kingdom no longer exists and life reorganizes itself around smaller communities. But those small villages find themselves faced with a new threath: a horrific army composed of various artificially created monsters starts raiding the land in search of flesh for the enigmatic Chyrospital.
Lead Aegir, a lone dwarf who finds himself in charge of the refugees. Seek help from various allies, travel through the remains of the Wesnoth Empire and face a completely new foe.
(Intermediate level, 10 scenarios + 1 dialogue)
Having played A Tale of Two Brothers will give the storyline more depht but is not required. Uses the 1.14 version of Wesnoth so will probably be buggy on older versions.
Note: This campaign features a completely new faction against which you will fight most of the time. Designed for those who have enough of fighting hordes of orcs or undead (you won't find any). Im not an artist so the artwork might not be splendid. Im working to improve it. Say which units you think really need to be improved. Campaign difficulty should fit experienced players but not novices. Please tell which scenarios are too easy or too hard so I can balance the campaign. Scenarios are various (no recruit battles, classical face to face, first part whitout a keep, large scale battle with ally) so it is hard to tell what might need polishing. Still working on artwork and improvements and if I have time I will try making a more epic sequel and translating it into french. Thanks for any feedback !