Altered Era/Ruleset








This is development version of ''Altera'' era
It contains latest changes and additions but may also contain some extra bugs

This add-on aims to redesign and enrich all aspects of multiplayer mode on random maps for variety and evenly distributed challenge from both AI and human opponents.

It may be release-ready but more playtesting is desired before calling it 'v1.0'.

- ''altered'' era with single-race factions and custom rules (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list)
- UI additions as part of ''altered'' era (warnings about villages lost since last turn, trait icons near units' health bars etc)
- ''altered'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule
- ''altered'' UI themes: one with 1.5x larger fonts, another one is redesigned default theme from BfW 1.10.7

Tested mostly in Wesnoth 1.10.7 on included ''Altered Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents.

Forum topic for feedback, changelogs and detailed description:

Supports Wesnoth 1.10.7, 1.12.6, 1.14.x and 1.16.x
Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports them - download it from 1.14 or 1.16 add-on server and manually copy it to ''add-ons'' folder of older Wesnoth



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