Modified ANL and regular Bob's RPG. Still being debugged and updated. Works, but has bugs.
Random sentence: Gulping down Md dew Dr.Rito looked down on his case files.He opened one stampeddelluminati confirmedand took out the murder weapon,a sticky taco.
ADDED CONTENT:
0.0.5BETA - Undead Challenge faction greatly modified.
- New AI factions for Warriors, in three different difficulties;
- Unit balancing, especially scout boat is changed a lot.
- New units:
Mounted tactician (Lv2 Tactician upgrade) - Powerful horse unit;
Minecart (T1 research unit) - Can only move on rails. Defense/support;
Patrol boat (wooden boat upgrade) - Good for swamps;
Militia (T1 research unit) - Good melee unit.
0.0.4BETA - New units:
Galleon (T1 research unit) - Naval combat unit;
Heavy galleon (Lv2 upgrade) - Much more power and defence but slower;
Explorer galleon (Lv2 upgrade) - Can scout land tiles;
- Terraforming option added: Bridges;
- Research added;
- A LOT of terraforming options and -updates.
0.0.3BETA - New units:
Tactician(Lv1 starting recruit) - Lv 2 leadership, good support unit;
Strategist(Lv2 upgrade) - Lv 3 leadership, 4 heal, 3 magical ranged;
Infantry (T1 research unit) - Good defense and upgrades.
0.0.2BETA - New AI factions for Undead and Hunters, in three different difficulties;
- New units:
Wooden boat (T0 research unit) - Water only. Great scout;
Pirate boat (Lv0 upgrade) - Powerful chaotic boat;
Scout boat (Lv0 upgrade) - Great sea region scout;
Mercenary (T0 research) - Cheap fighter unit;
- A bunch of terraforming options.
BUGFIXES:
0.0.5BETA - Error fixed;
- Research fixed;
- Diplomacy bug fixed;
- Strategist idle animation fixed.
0.0.4BETA - Bridges fixed;
- Terraform prices fixed;
- Tactician and Strategist sprites fixed;
- Diplomacy bug fixed.
0.0.3BETA - Marshal leader fixed;
- Goldmine fixed.
ADDITIONAL NOTES:
Trading post terrain is incomplete and may cause problems.