This mod aims to redesign units/factions (changing random traits, abilities, attacks, attack specials etc) for variety and rebalance multiplayer mode on random maps for long-lasting challenge from both AI and human opponents.
It may be release-ready but more playtesting is desired before calling it 'v1.0'.
- ''altered'' era with single-race factions and custom rules (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help for full list)
- UI additions as part of ''altered'' era (warnings about villages lost since last turn, trait icons near units' health bars etc)
- ''altered'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule
- ''altered'' UI theme (disabled by default)
Balanced to roughly match default era's factions.
Tested mostly in Wesnoth 1.10.7 (which is still supported by this add-on) on included ''Altered Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents.
Forum topic for feedback, changelogs and detailed description:
NOTE: Wesnoth 1.10 add-on servers are now closed for uploads but ''Altered Era/Ruleset'' still supports Wesnoth 1.10.7 - download it from 1.12 or 1.14 add-on server and manually copy it to 'add-ons' folder of Wesnoth 1.10.7