The central factions of this era consist of:
- Northern Orcs - an expansion of the mainline Orcs/Northerners
- Despair - Medieval Euorpean Ghost faction
- Khthon - Animals under the control of some sort of puppet-masters-like spirits
- Ukians - Human faction, offshoot of Loyalists but they have dogs
- the default Undead and default Loyalists.
The extended version has more factions, but they are less balanced. It includes:
- Primeval - Racist Olympian superhumans with odd coloration
- South-Seas - Sailor faction
- Menagerie - Hodge-podge of units, mostly Sci-Fi inspired
- Phantom - Superficially Ancient Egyptian Ghosts
Partially animated, somewhat balanced, at least for the central factions.
Needed for BMR & Trinity campaigns, for which these factions play the dominant role.